Building solutions for over a decade
I am a self-taught engineer with 15+ years of professional development experience. I am continually driven to utilize technology to solve real-world problems, whether that is to help AWS customers onboard to a cloud-based rendering service or to build customized tools that help artists better perform their tasks.
I've bootstrapped and launched SaaS services under my leadership, co-founded a VR game studio, and also worked on large development teams in a corporate environment. These experiences have shaped me as a developer and how I approach solving problems at different scales. I've gained the expertise to evaluate the needs of the customer and design and deliver a scalable, maintainable solution that provides a delightful experience.
Additionally, with my professional background in character animation and development for feature film visual effects, I also offer a unique skill set to assist within the CG industry. I love to leverage both my technical and creative skills together when possible, and I have often found myself becoming a bridge between creative and technical teams. I truly enjoy designing and improving artist workflows and pipelines to help teams of artists concentrate on the creative process.
Lastly, I take pride in helping others and sharing my experience and knowledge with colleagues. During my career, I've made it a point to assist junior developers and other colleagues to ensure the team thrives and grows. I also encourage teams to formalize internal education and mentoring programs so the teams are able to grow as a whole.