AWS - Amazon Deadline Cloud & Nimble Studio
Frontend, Infrastructure, Testing and Monitoring Development
Collaborating with the product, UX, and management teams, our
frontend team delivered a user-friendly onboarding experience that
enables setup and monitoring of Deadline render servers in the
cloud. This included designing, deploying, and maintaining a secure,
scalable service admin console and artist-monitor application. We
also built and supported a full CI/CD pipeline, metrics, alarms,
dashboards, end-to-end tests, and canaries.
We balanced AWS design and security guidelines with customer needs,
working closely with Product and UX to design, execute, and refine
the final product—guided by Figma mocks and design documentation.
Rhythm & Hues Studios
Animation Development Team
This team consisted of several senior animators to oversee and
improve the workflows, rigs, and tools animators rely on to produce
high-quality content quickly. We collaborated with stakeholders
(modeling, rigging, technical anim, lighting, vfx & anim
directors) to ensure artists could both consume and deliver
consistent, predictable assets. By overseeing all concurrent
productions, we consolidated solutions that worked globally and
avoided one-off fixes.
Character/Rig Development
I coordinated with upstream and downstream animation stakeholders to
ensure rigs met animators" performance needs. I also
established rig UX guidelines, scalable design principles, quality
standards, and production-wide tools and workflows.
-
Life of Pi - Facial rig supervision on Tiger, Hyena,
Zebra, and Orangutan
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Alvin and the Chipmunks - Facial rig supervision on
Alvin, Simon, and Theodore
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Marmaduke - Surfing, posable ocean-wave rig supervision &
animation
Animation Tool Development
While a lead animator at Rhythm & Hues, I also developed and
supported 20+ widely used scripted tools for
Voodoo, their award-winning proprietary animation software.
Some of the most notable tools include:
C.O.G. |
Record, edit, and reapply character animation between world and
local space
|
Snap |
Record, edit, and reapply a single object"s world-space
animation
|
Tweener |
Set in-between keys for selected controls |
Buddies |
Establish temporary, animatable spatial relationships between
objects
|
Control Tower |
Quickly select, edit, display, and run commands across multiple
characters
|
Path Tools |
Build and edit complex character paths easily |